jason cheeseman-meyer
jason cheeseman-meyer
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DIY Small Batch Resin or Paint Power Mixer
A drill, a cheap dart, and problem solved! Resin is thoroughly mixed.
Переглядів: 109

Відео

Four Women and Metal Glare, Painting Process
Переглядів 19Місяць тому
Time-lapse creation of the oil painitng "Absolution," by jason cheeseman-meyer 24"x36" oil on alumacomp panel. Much of the design work in the background is made by removing paint to show the aluminum underneath, then brushing or staining that exposed aluminum with thin layers of semi-opaque or transparent paint. Music by Violent Vickie
Dagger Brush Portrait Art
Переглядів 512 місяці тому
Painting a face with my favorite brushes, riding that balance of chaos and control
Painting Tracy Chapman
Переглядів 243 місяці тому
Process oil portrait: Heavy texture, petroglyphs and palimpsests, working to capture the amazing musician Tracy Chapman.
I'm Not Ambidextrous (but I draw with both hands anyway)
Переглядів 803 місяці тому
Drawing both of my hands, using both of my hands
Remember, Nothing is Standing Still
Переглядів 633 місяці тому
Time-lapse oil painting
Portia - Portrait in Oils
Переглядів 603 місяці тому
Time-lapse creation of an oil portrait
Etch-a-Sketch Doodle
Переглядів 505 місяців тому
Sketching a face from imagination on an Etch-a-Sketch
Promise
Переглядів 905 місяців тому
Painting a monochrome portrait in oils
Painting in Public - "The Oddity Effect"
Переглядів 2286 місяців тому
The creation of an oil painting made in front of gallery-goers. Weeks of work time-lapsed down to a couple minutes.
The Oddity Effect (short)
Переглядів 2536 місяців тому
Time Lapse creation of an oil painting
Painting a Trout, Second Pass
Переглядів 246 місяців тому
A closeup clip timelapse from the creation of a larger painting.
Sinead O'Connor
Переглядів 286 місяців тому
Time Lapse creation of a mixed-media portrait of Shuhada' Sadaqat, better known as Sinead O'Connor
WH Painting Demo - stage 3, painting general to specific
Переглядів 759 місяців тому
WH Painting Demo - stage 3, painting general to specific
Subtractive Monochrome Painting Method - 2nd layer
Переглядів 999 місяців тому
Subtractive Monochrome Painting Method - 2nd layer
The Umbrella at the Dam
Переглядів 259 місяців тому
The Umbrella at the Dam
FishWatchers Time-Lapse
Переглядів 11910 місяців тому
FishWatchers Time-Lapse
Painting Reveal- Fishwatcher
Переглядів 2910 місяців тому
Painting Reveal- Fishwatcher
Time-lapse Portrait Painting
Переглядів 2311 місяців тому
Time-lapse Portrait Painting
"K. Jenkins Explains Funk to Me"
Переглядів 50Рік тому
"K. Jenkins Explains Funk to Me"
Painting a Portrait (Time-lapse)
Переглядів 442 роки тому
Painting a Portrait (Time-lapse)
Painting a portrait
Переглядів 472 роки тому
Painting a portrait
"Her Back to the Glare" Timelapse Portrait Painting of a young African-American woman
Переглядів 202 роки тому
"Her Back to the Glare" Timelapse Portrait Painting of a young African-American woman
"Holding the Center" Timelapse Portrait Painting in Oil of a young African-American woman
Переглядів 582 роки тому
"Holding the Center" Timelapse Portrait Painting in Oil of a young African-American woman
Polka-Dot Cat
Переглядів 1112 роки тому
Polka-Dot Cat
The Third Drink - Timelapse Painting
Переглядів 632 роки тому
The Third Drink - Timelapse Painting
Crash Course - 6-point Curvilinear Perspective: 3 - Freehand Drawing
Переглядів 5 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 3 - Freehand Drawing
Crash Course - 6-point Curvilinear Perspective: 2 - Drawing with Tools
Переглядів 11 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 2 - Drawing with Tools
Crash Course - 6-point Curvilinear Perspective: 1- Setup
Переглядів 22 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 1- Setup
Crash Course - 6-point Curvilinear Perspective: Introduction
Переглядів 11 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: Introduction

КОМЕНТАРІ

  • @adelynlacquio
    @adelynlacquio 13 днів тому

    That ain't corgi

  • @kristoferkrus
    @kristoferkrus 15 днів тому

    Nice demonstration of how to construct a curvilinear perspective, and super cool that you're constructing a 6-point perspective; I haven't seen that before! However, a small detail (that is somewhat involved to explain)-it seems to me like you're almost using a stereographic projection but not quite. The fact that you're drawing circles makes it seem like you're using a stereographic projection, because all lines becomes circular arcs (or lines) in that projection. However, the fact that you equate a right angle with a distance on the paper, as you do at 5:52, makes it seem like you're using an equidistant projection, as in an equidistant projection, a right angle will always have the same length as long as it either intersects COV or is part of a line that does, while in a stereographic projection it will be differently long on the paper depending on where it is located (even if it intersects COV in both cases) since it is not a distance-preserving projection. In your case, specifically, the distance on the paper should be slightly shorter between VP1 and the point where the horizon intersects the line that intersects VP1 and COV, compared with the radius of the 90 degree cone of vision (because the half-way point between VP1 and the horizon is more centered, i.e. closer to COV, than a half-way point between COV and the 90-degree cone of vision, and objects become larger in the projection the farther away from COV they are). (Thus, if you make them equally long, that is an error that could potentially lead to inconsistencies later down the road.) Apart from that, it seems like you have worked out a very rigorous way to construct the perspective!

    • @Jasoncm
      @Jasoncm 12 днів тому

      That's really interesting stuff. There's some expediency to this system to make it more practical for creating drawings and paintings. It's never been intended to be mathematically precise. I don't know that I'd give up the arcs -- having to plot sine curve sections instead of being able to use a compass I think would make this process so onerous I'd never use it. I wonder if there's a relatively elegant way to plot the distance between VPs other than equidistant. Thanks for writing, I enjoy talking about this stuff.

    • @kristoferkrus
      @kristoferkrus 12 днів тому

      @@Jasoncm I completely get that, and what you do still seems to work very well for you which is the most important thing. I also admit that I don't know how to find out where the horizon arc should be located in a stereographic projection in any easy way (without using a calculator). The only way I have found to actually work in a stereographic projection when drawing is by using a Wulff net (a.k.a. stereonet), but from what I have seen those always have one vanishing point in COV. And of course, even if you could get a similar net where no vanishing point is in COV (which I think should be possible), having to use a computer to print a visual guide on a separate piece of paper would still be very cumbersome and make the process more complicated. I think you're process is elegant in its (relative) simplicity.

    • @Jasoncm
      @Jasoncm 11 днів тому

      @@kristoferkrus thanks! It's largely taken from Flocon and Barre's book "Curvilnear Perspective"

  • @innovationsanonymous8841
    @innovationsanonymous8841 23 дні тому

    Problem: find the arc that passes through three specified points. Solution: three non-colinear points describe a triangle. Construct the perpendicular bisectors of each side of the triangle (method demonstrated in video). The intersection is called the circumcenter of the triangle. The circumcenter is the same center as the circle that inscribes the triangle. Therefore, the circumcenter is the center of the desired arc, and the radius is the distance between that center and any of the specified points.

    • @innovationsanonymous8841
      @innovationsanonymous8841 23 дні тому

      Follow-up... *why* isn't it exact? Do we need to take any considerations for the angles between the vanishing points? vp1, vp2 seem to be chosen somewhat arbitrarily. Next step... how do we fill in a grid? Equidistant spacing along the first two axes we drew, same as in three point perspective to find the intersections on the surface of the sphere, and then draw arcs of increasing curvature passing through the poles orthogonal to the corresponding vp?

    • @Jasoncm
      @Jasoncm 23 дні тому

      @@innovationsanonymous8841 there are some great tricks for equal spacing in 5-point, and some of them extrapolate pretty well to six-point. VP 1 and VP two are chosen in one sense arbitrarily, but it's really to give the angle of view you want. If your up VP is close to the edge of the circle, you're looking a little up, if it's closer to the center, you're looking WAY up.

    • @Jasoncm
      @Jasoncm 23 дні тому

      @@innovationsanonymous8841 why isn't it exact? I honestly don't know. Flocon and Barre said it wasn't exact, and I read through their explanation years ago. I remember being convinced at the time, but I don't remember the exact explanation. You can probably find a pdf of their book "curvilinear perspective" if you want to read it. I THINK if you were to make this space with sine curves instead of arcs, it might be more exact.

    • @Jasoncm
      @Jasoncm 23 дні тому

      excellent!

  • @davehollingsworth8810
    @davehollingsworth8810 Місяць тому

    I can't even begin to get my head around that. RESPECT!!!!

  • @pilotguy5393
    @pilotguy5393 Місяць тому

    Was this to paint over ot again or specifically to show the metal beneath?

    • @Jasoncm
      @Jasoncm Місяць тому

      To show the metal beneath

    • @pilotguy5393
      @pilotguy5393 Місяць тому

      @@Jasoncm Very cool result!

  • @illiria2000
    @illiria2000 2 місяці тому

    I love your videos! Is it possible to make more videos on 5 point perspective? For example if you need to draw something that’s a specific angle?

    • @Jasoncm
      @Jasoncm 2 місяці тому

      Maybe so! What sort of thing did you have in mind?

    • @illiria2000
      @illiria2000 2 місяці тому

      What I had in mind was, knowing how to draw something that’s 60° and 30° on the horizontal line for example, or how to draw things that are inclined and rotated while all in 5 point perspective. Is that something you can help us out with? It would be greatly appreciate. Thank you.

    • @Jasoncm
      @Jasoncm Місяць тому

      @@illiria2000 that's a great idea. I'll put it on my to-do list.

  • @kjagyemang3896
    @kjagyemang3896 2 місяці тому

    the video❌ THE MUSIC✅

  • @user-gk9ut9qc1o
    @user-gk9ut9qc1o 3 місяці тому

    Dude, awesome work, this looks sick!

    • @Jasoncm
      @Jasoncm 3 місяці тому

      Thanks a ton!

  • @rhysmeyrick615
    @rhysmeyrick615 3 місяці тому

    Why?

    • @Jasoncm
      @Jasoncm 3 місяці тому

      Straight- line perspective only allows a narrow field of vision, curvilinear keys you draw a much larger view. Plus it's weird and fun (I might be biased on that last one)

  • @ioga1977
    @ioga1977 5 місяців тому

    +++ really nice work

    • @Jasoncm
      @Jasoncm 5 місяців тому

      thanks!

  • @notfis2241
    @notfis2241 5 місяців тому

    Bro I saw a UA-cam short on perspective earlier and now I know what 1, 2, 3, 4, 5, and 6 point perspectives are 💯

  • @palashhossain403
    @palashhossain403 5 місяців тому

    ❤Great

  • @THE_Number_ONE_1_HATER
    @THE_Number_ONE_1_HATER 6 місяців тому

    I don’t know how to draw this I just wanna watch you draw something really cool

  • @PseudoWounds
    @PseudoWounds 6 місяців тому

    This is really impressive, thanks for sharing! I thought 5 point perspective was the maximum amount of points, very surprised to know you can do six points, now I'm wondering if there might be even more!

    • @Jasoncm
      @Jasoncm 6 місяців тому

      If you think of the lines that draw a cube, there are three sets of parallel lines. And a line points in two directions. For simplicity sake, let's turn the cube to point north. So there are lines that go up and down, lines that go north and south, and lines that go east and west. Six directions, six points!

  • @devashishbhargav9762
    @devashishbhargav9762 6 місяців тому

    Wow looks so real wish i could do that 😢

    • @Jasoncm
      @Jasoncm 6 місяців тому

      Thanks! "Real" is a pretty interesting concept, and one that's important to me.

  • @iluvyunie
    @iluvyunie 7 місяців тому

    (1000th)

  • @dinococe
    @dinococe 7 місяців тому

    where did you buy that nice compas?

    • @Jasoncm
      @Jasoncm 7 місяців тому

      It's been so many years I don't remember and it's irrelevant. But if you google "Beam Compass" you'll find some suppliers.

  • @cavinesmithsonian2389
    @cavinesmithsonian2389 8 місяців тому

    Thank you, this was very simple and easy to follow.

    • @Jasoncm
      @Jasoncm 8 місяців тому

      Glad it was helpful!

  • @alydaart
    @alydaart 8 місяців тому

    Thank you so much

    • @Jasoncm
      @Jasoncm 8 місяців тому

      You're most welcome!

  • @umbrellabirb3206
    @umbrellabirb3206 9 місяців тому

    i'd love to draw in 6 point perspective but i feel like if i draw the perspective lines i might accidentally summon a demon, great video nonetheless!

    • @Jasoncm
      @Jasoncm 9 місяців тому

      Ha! Make sure you have a couple cookies on hand you can give the demon to keep him happy while you explain it was all just a mistake

  • @utanimationeodu9714
    @utanimationeodu9714 9 місяців тому

    Incredible artwork

    • @Jasoncm
      @Jasoncm 9 місяців тому

      Thanks!

  • @utanimationeodu9714
    @utanimationeodu9714 10 місяців тому

    Amazing sir😮

    • @Jasoncm
      @Jasoncm 10 місяців тому

      Thanks so much! I'm glad you like it

  • @CrazeyMonk91
    @CrazeyMonk91 10 місяців тому

    That is amazing. Have you thought about doing this as asmr?

    • @Jasoncm
      @Jasoncm 10 місяців тому

      I hadn't, no

  • @utanimationeodu9714
    @utanimationeodu9714 10 місяців тому

    Amazing

    • @Jasoncm
      @Jasoncm 10 місяців тому

      Thanks!

  • @kimjones3852
    @kimjones3852 11 місяців тому

    Nice

  • @l_can_20year
    @l_can_20year 11 місяців тому

    هلاو رسمك حلو ما شاء الله 💖🌷

    • @Jasoncm
      @Jasoncm 11 місяців тому

      Thank you so much! I wish you all the best in life!

  • @DorothyOzmaLover
    @DorothyOzmaLover 11 місяців тому

    Very skilled and impressive looking!

  • @tuelinhnguyen1280
    @tuelinhnguyen1280 Рік тому

    Does 7 points perspective possible 🤨

    • @Jasoncm
      @Jasoncm Рік тому

      7 points or more is definitely possible. First I should say that you could easily have 7 points or more in a standard 2-pt perspective drawing if there are multiple objects in the scene that don't line up with the main scene. If you have chairs around a circular table, each chair will use separate vanishing points. But that's not what I'm talking about here, I'm just talking about the primary scene's vanishing points. Each vp represents a direction. So you could have vps for up, down, left, right, forward, backward (that's six) and then another point for forward again, and up again, etc and your directions would show up multiple times in the same drawing (maybe with changes, maybe the same)

  • @artistute325
    @artistute325 Рік тому

    Really upset with your tutorial, not done man... sorry

  • @artistute325
    @artistute325 Рік тому

    What is 90 degrees in terms of mm. I didnt understand... what do you exactly mean by that, what am i supposed to do? Will you please help. Where did that 83 mm come from? What's the measurement i shall take and from where. Please clarify it. You should be specific in terms of geometry, this is really not a great way to explain the geometrical measurments and the rays you are drawing... i hope you understand.

    • @Jasoncm
      @Jasoncm Рік тому

      So, the main circle that circumscribes the drawing represents a 90 degree cone of vision. So the radius of that circle is 90 degrees. So whatever size you draw your circle, the radius is your 90 degree measurement (that can only be applied with a ruler if it passes through the center of the circle, otherwise the line of measurement would curve and the measurement would change.

  • @ozzieboyce9324
    @ozzieboyce9324 Рік тому

    Learning from someone that says it's a pain and complicated can't be a good thing if rather hear it's fun and easy so I'm not stressed out by a teacher that sounds stressed out

    • @Jasoncm
      @Jasoncm Рік тому

      Lots of drawing stuff is fun and easy. Some stuff is complicated and has a lot of steps but is still worth it

  • @zomkila
    @zomkila Рік тому

    Hello Jason, what if you place a cube between N and E? Would it become 2 point perspective object?

    • @Jasoncm
      @Jasoncm Рік тому

      You COULD build a system that did that, but it'd be weird (sometimes weird is perfect!). So, your lines that run north-south would still curve from the N and S VPs. The question is the east/west lines. What I usually do is set up another W vp over to the left of the N vp and get a neat rotating system where the blocks look the same no matter where you draw them. But you could have the E/W lines go straight when they're left of the E vp. Or even have them keep curving in arcs thar are larger than a half-circle, so go (for instance) up and diagonal to the left from the E vp, but then arc in a HUGE circle back around to the right, coming back to the W vp. The fixed foot of the compass stays on the same line, only now it's above the horizon rather than below it. This is a bit complicated, I know. It might take another video to explain. Or it's in my book "Vanishing Point: Perspective for Comics from the Ground Up"

    • @zomkila
      @zomkila Рік тому

      @@Jasoncm i was thinking the same of introducing new W point left of North. Oh and thanks for the explanation. It was weird when I drew 2 point object inside a 4d. Again, Thanks for clearing up the doubt.

  • @stephanmason
    @stephanmason Рік тому

    My dick is half-hard and confused. I saw some good and proper Euclidian mathematics; then heard talk of measurements and shit. I'm not sure I approve of such loose talk; but God!

  • @dublinphotoart
    @dublinphotoart Рік тому

    So this is 'cylindrical perspective' as used in MC Escher 'house of stairs'? 😮🤔 and repeatable ad infinitum? 😮🤔

    • @Jasoncm
      @Jasoncm Рік тому

      This IS repeatable ad infinitum. I don't know it's EXACTLY what Escher used in "house of stairs." I'd need to take some time to examine that. My off-the-top guess is that he was using the sinusoid version of this. Where I'm using sections of a circle, he's using sine waves.

    • @dublinphotoart
      @dublinphotoart Рік тому

      @@Jasoncm i don't know why youtube keeps deleteing my comments i'm trying to share a blog post Post is on Treeshark blog for April 17 - 2011 Cylindrical/Spherical perspictives And yes it seems Escher used some weird wave which I have no clue how to draw outside of digital and print. Great videos.

    • @Jasoncm
      @Jasoncm Рік тому

      the weird wave is a sine curve -- mathematically easy to plot, but nowhere near as easy as a circle section. And remember most of those drawings he made were HUGE. Several feet long, reproduced at several inches long. The reduction in the reproduction makes him look even more mechanically precise than his very skilled hands were.

  • @mohithooda8216
    @mohithooda8216 Рік тому

    Sir if I may ask is the book vanishing point : perspective for comics from the ground up going to be republished any time soon or is it in print, it's very hard to get a copy of this that's new

    • @Jasoncm
      @Jasoncm Рік тому

      It's currently only available as an e-book, and I don't know of any plan to re-print it, I'm afraid.

    • @mohithooda8216
      @mohithooda8216 Рік тому

      Yes I have the ebook, it's truly a great book thank you so much for sharing all that information, some of the technical details I found in this book I've not ever found in another, it truly is an awesome book.... Thank you Sir for writing it , it's truly a treat

    • @Jasoncm
      @Jasoncm Рік тому

      @@mohithooda8216 I'm so glad you're finding it useful! Thanks for taking the time to say so

  • @5ilver42
    @5ilver42 Рік тому

    For anyone interested in the math for the actual curve, it's effectively: _f( x )_ = _height_ * sin( _x_ ) ^ cos( _height_ ) This will create the distortion for the cylindrical projection where straight up and strait down exist at all points horizontally at the top and bottom of the rendering plane.

  • @RoadtoK-np1vn
    @RoadtoK-np1vn Рік тому

  • @heloneidaheloneida
    @heloneidaheloneida Рік тому

    Thank you so much.

    • @Jasoncm
      @Jasoncm Рік тому

      I'm glad you liked it

  • @AbiNomac
    @AbiNomac Рік тому

    Very helpful.

  • @AbiNomac
    @AbiNomac Рік тому

    Thank you. It’s great.

  • @AbiNomac
    @AbiNomac Рік тому

    Wonderful. Thank you

  • @AbiNomac
    @AbiNomac Рік тому

    So helpful. Thank you

    • @Jasoncm
      @Jasoncm Рік тому

      I'm so glad it's helpful!

  • @victorbruce5772
    @victorbruce5772 Рік тому

    Drawing motorcycles, always have trouble getting angles of front wheel and long forks right.

    • @Jasoncm
      @Jasoncm Рік тому

      One of my first jobs in the comic book field had huge motorcycle chases, so I totally feel for you! Motorcycles are so tough to draw if you want to capture their energy and how they interact with their riders!

  • @MolotovEcho
    @MolotovEcho Рік тому

    Impressive painting, nice work!

  • @SPAWWN91
    @SPAWWN91 2 роки тому

    Lo mejor que me a recomendado youtobe, que disciplina, calidad

    • @Jasoncm
      @Jasoncm 2 роки тому

      That's very kind of you to say, thank you!

  • @SPAWWN91
    @SPAWWN91 2 роки тому

    Gracias por las clase increíble como artista

    • @Jasoncm
      @Jasoncm 2 роки тому

      my pleasure!

  • @shaf7643
    @shaf7643 2 роки тому

    great video, many thanks. What is the compass that you are using? Many thanks

    • @Jasoncm
      @Jasoncm 2 роки тому

      It's a beam compass made by Alvin. I believe the model is marketed as "Alvin Speed-set beam compass"

  • @lukeriskalla7961
    @lukeriskalla7961 2 роки тому

    Also, great video with very concise info!

  • @lukeriskalla7961
    @lukeriskalla7961 2 роки тому

    How do you arrive at the 83 millimeters? When you’re setting up the 90 degree points from each vanishing point.

    • @Jasoncm
      @Jasoncm 2 роки тому

      83 mm is the radius of the circle, and the radius of the circle is 90 degrees. So for this circle, 90 degrees is 83 mm (on a line that passes through the center). If your circle was 100mm, you'd use 100mm as your 90 degree measurement to place the distance from a VP to it's opposite horizon line.

    • @anahata2009
      @anahata2009 2 роки тому

      @@Jasoncm ​ I had the same question as the original person about how you arrived at this, and I must honestly tell you that I found this explanation incomprehensible. "and the radius of the circle is 90 degrees"??? Relative to what? I feel like you're using mm and radius interchangeably here, but one is a measurement of length (i.e. the radius is the length of a ray emanating from the centerpoint of a circle out to its perimeter, or half the diameter), and the other is a measurement of an angle (implying two lines orginating at a common point). There's a piece of important info missing. Not trying to be difficult here---I would really like to understand this and keep going with your videos. But you've lost me very early on with this one point that Luke brought up about where 83mm is coming from (in the video you said centimeters). Any further clarification would be most welcome. Thank you.

    • @Jasoncm
      @Jasoncm 2 роки тому

      @@anahata2009 Hi! Thanks for explaining your question. It's tricky, and I'll try to do it in a comment, but if that doesn't work, maybe a little video answer would be best. It's about the "cone of vision," or "what width of scene can you see in the picture?" In this perspective system, you are seeing a 180 degree field of vision. So the center of the circle is looking straight ahead, the top of the circle is straight up (90degrees away from straight ahead), the rightmost edge of the circle is straight to the viewer's right (90 degrees away from straight ahead) etc. The whole circumference of the circle represents 90 degrees away from looking straight ahead. So in this system, the radius of the circle represents a 90 degree change in the direction you're looking (as long as it's on a straight line that passes through the center of the circle). Let me know if this doesn't clear things up!

    • @anahata2009
      @anahata2009 2 роки тому

      @@Jasoncm Hi Jason. Thanks for taking the time to try to further clarify. I'm still bewildered, like some crucial piece of information to orient myself is missing . . .but maybe getting closer? I understand the cone of vision representing everything in front of the viewer from left to right (arc of 180 degrees), and up and down. So when you say "The whole circumference of the circle represents 90 degrees away from looking straight ahead" I guess what you're describing is essentially a flat plane (picture a round plate) that is oriented perpendicular to the viewer's straight-ahead line of vision? Maybe? Even if I've understood that correctly, what you said next is still confusing to me: "in this system, the radius of the circle represents a 90 degree change in the direction you're looking (as long as it's on a straight line that passes through the center of the circle)" There are an extraordinary number of angles such a 'straight line through the center of the circle" on that plane could pass through. Are you talking about a straight line on the aforementioned perpendicular plane at the viewer's eye level, paralell to the ground? And I still don't know where a measurement of 88mm comes into play . . . A little video answer would be great, but at this point I feel like I'm going to need an elaborate 3D animation to untwist my neurons. ;-)

    • @Jasoncm
      @Jasoncm Рік тому

      @@anahata2009 exactly! And that round picture plate, your eye itself is right at the center of it, because that 90 degree cone (or 180, depending on if you're thinking radius or diameter) lets you look straight up and straight down and fully to the left and fully to the right, just not behind you.

  • @amritpalhh9836
    @amritpalhh9836 2 роки тому

    More!!!!!!