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jason cheeseman-meyer
United States
Приєднався 25 кві 2006
Paintings and Drawings by Jason Cheeseman-Meyer
DIY Small Batch Resin or Paint Power Mixer
A drill, a cheap dart, and problem solved! Resin is thoroughly mixed.
Переглядів: 109
Відео
Four Women and Metal Glare, Painting Process
Переглядів 19Місяць тому
Time-lapse creation of the oil painitng "Absolution," by jason cheeseman-meyer 24"x36" oil on alumacomp panel. Much of the design work in the background is made by removing paint to show the aluminum underneath, then brushing or staining that exposed aluminum with thin layers of semi-opaque or transparent paint. Music by Violent Vickie
Dagger Brush Portrait Art
Переглядів 512 місяці тому
Painting a face with my favorite brushes, riding that balance of chaos and control
Painting Tracy Chapman
Переглядів 243 місяці тому
Process oil portrait: Heavy texture, petroglyphs and palimpsests, working to capture the amazing musician Tracy Chapman.
I'm Not Ambidextrous (but I draw with both hands anyway)
Переглядів 803 місяці тому
Drawing both of my hands, using both of my hands
Etch-a-Sketch Doodle
Переглядів 505 місяців тому
Sketching a face from imagination on an Etch-a-Sketch
Painting in Public - "The Oddity Effect"
Переглядів 2286 місяців тому
The creation of an oil painting made in front of gallery-goers. Weeks of work time-lapsed down to a couple minutes.
Painting a Trout, Second Pass
Переглядів 246 місяців тому
A closeup clip timelapse from the creation of a larger painting.
Sinead O'Connor
Переглядів 286 місяців тому
Time Lapse creation of a mixed-media portrait of Shuhada' Sadaqat, better known as Sinead O'Connor
WH Painting Demo - stage 3, painting general to specific
Переглядів 759 місяців тому
WH Painting Demo - stage 3, painting general to specific
Subtractive Monochrome Painting Method - 2nd layer
Переглядів 999 місяців тому
Subtractive Monochrome Painting Method - 2nd layer
"Her Back to the Glare" Timelapse Portrait Painting of a young African-American woman
Переглядів 202 роки тому
"Her Back to the Glare" Timelapse Portrait Painting of a young African-American woman
"Holding the Center" Timelapse Portrait Painting in Oil of a young African-American woman
Переглядів 582 роки тому
"Holding the Center" Timelapse Portrait Painting in Oil of a young African-American woman
Crash Course - 6-point Curvilinear Perspective: 3 - Freehand Drawing
Переглядів 5 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 3 - Freehand Drawing
Crash Course - 6-point Curvilinear Perspective: 2 - Drawing with Tools
Переглядів 11 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 2 - Drawing with Tools
Crash Course - 6-point Curvilinear Perspective: 1- Setup
Переглядів 22 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: 1- Setup
Crash Course - 6-point Curvilinear Perspective: Introduction
Переглядів 11 тис.2 роки тому
Crash Course - 6-point Curvilinear Perspective: Introduction
That ain't corgi
Nice demonstration of how to construct a curvilinear perspective, and super cool that you're constructing a 6-point perspective; I haven't seen that before! However, a small detail (that is somewhat involved to explain)-it seems to me like you're almost using a stereographic projection but not quite. The fact that you're drawing circles makes it seem like you're using a stereographic projection, because all lines becomes circular arcs (or lines) in that projection. However, the fact that you equate a right angle with a distance on the paper, as you do at 5:52, makes it seem like you're using an equidistant projection, as in an equidistant projection, a right angle will always have the same length as long as it either intersects COV or is part of a line that does, while in a stereographic projection it will be differently long on the paper depending on where it is located (even if it intersects COV in both cases) since it is not a distance-preserving projection. In your case, specifically, the distance on the paper should be slightly shorter between VP1 and the point where the horizon intersects the line that intersects VP1 and COV, compared with the radius of the 90 degree cone of vision (because the half-way point between VP1 and the horizon is more centered, i.e. closer to COV, than a half-way point between COV and the 90-degree cone of vision, and objects become larger in the projection the farther away from COV they are). (Thus, if you make them equally long, that is an error that could potentially lead to inconsistencies later down the road.) Apart from that, it seems like you have worked out a very rigorous way to construct the perspective!
That's really interesting stuff. There's some expediency to this system to make it more practical for creating drawings and paintings. It's never been intended to be mathematically precise. I don't know that I'd give up the arcs -- having to plot sine curve sections instead of being able to use a compass I think would make this process so onerous I'd never use it. I wonder if there's a relatively elegant way to plot the distance between VPs other than equidistant. Thanks for writing, I enjoy talking about this stuff.
@@Jasoncm I completely get that, and what you do still seems to work very well for you which is the most important thing. I also admit that I don't know how to find out where the horizon arc should be located in a stereographic projection in any easy way (without using a calculator). The only way I have found to actually work in a stereographic projection when drawing is by using a Wulff net (a.k.a. stereonet), but from what I have seen those always have one vanishing point in COV. And of course, even if you could get a similar net where no vanishing point is in COV (which I think should be possible), having to use a computer to print a visual guide on a separate piece of paper would still be very cumbersome and make the process more complicated. I think you're process is elegant in its (relative) simplicity.
@@kristoferkrus thanks! It's largely taken from Flocon and Barre's book "Curvilnear Perspective"
Problem: find the arc that passes through three specified points. Solution: three non-colinear points describe a triangle. Construct the perpendicular bisectors of each side of the triangle (method demonstrated in video). The intersection is called the circumcenter of the triangle. The circumcenter is the same center as the circle that inscribes the triangle. Therefore, the circumcenter is the center of the desired arc, and the radius is the distance between that center and any of the specified points.
Follow-up... *why* isn't it exact? Do we need to take any considerations for the angles between the vanishing points? vp1, vp2 seem to be chosen somewhat arbitrarily. Next step... how do we fill in a grid? Equidistant spacing along the first two axes we drew, same as in three point perspective to find the intersections on the surface of the sphere, and then draw arcs of increasing curvature passing through the poles orthogonal to the corresponding vp?
@@innovationsanonymous8841 there are some great tricks for equal spacing in 5-point, and some of them extrapolate pretty well to six-point. VP 1 and VP two are chosen in one sense arbitrarily, but it's really to give the angle of view you want. If your up VP is close to the edge of the circle, you're looking a little up, if it's closer to the center, you're looking WAY up.
@@innovationsanonymous8841 why isn't it exact? I honestly don't know. Flocon and Barre said it wasn't exact, and I read through their explanation years ago. I remember being convinced at the time, but I don't remember the exact explanation. You can probably find a pdf of their book "curvilinear perspective" if you want to read it. I THINK if you were to make this space with sine curves instead of arcs, it might be more exact.
excellent!
I can't even begin to get my head around that. RESPECT!!!!
Was this to paint over ot again or specifically to show the metal beneath?
To show the metal beneath
@@Jasoncm Very cool result!
I love your videos! Is it possible to make more videos on 5 point perspective? For example if you need to draw something that’s a specific angle?
Maybe so! What sort of thing did you have in mind?
What I had in mind was, knowing how to draw something that’s 60° and 30° on the horizontal line for example, or how to draw things that are inclined and rotated while all in 5 point perspective. Is that something you can help us out with? It would be greatly appreciate. Thank you.
@@illiria2000 that's a great idea. I'll put it on my to-do list.
the video❌ THE MUSIC✅
Dude, awesome work, this looks sick!
Thanks a ton!
Why?
Straight- line perspective only allows a narrow field of vision, curvilinear keys you draw a much larger view. Plus it's weird and fun (I might be biased on that last one)
+++ really nice work
thanks!
Bro I saw a UA-cam short on perspective earlier and now I know what 1, 2, 3, 4, 5, and 6 point perspectives are 💯
❤Great
I don’t know how to draw this I just wanna watch you draw something really cool
This is really impressive, thanks for sharing! I thought 5 point perspective was the maximum amount of points, very surprised to know you can do six points, now I'm wondering if there might be even more!
If you think of the lines that draw a cube, there are three sets of parallel lines. And a line points in two directions. For simplicity sake, let's turn the cube to point north. So there are lines that go up and down, lines that go north and south, and lines that go east and west. Six directions, six points!
Wow looks so real wish i could do that 😢
Thanks! "Real" is a pretty interesting concept, and one that's important to me.
(1000th)
where did you buy that nice compas?
It's been so many years I don't remember and it's irrelevant. But if you google "Beam Compass" you'll find some suppliers.
Thank you, this was very simple and easy to follow.
Glad it was helpful!
Thank you so much
You're most welcome!
i'd love to draw in 6 point perspective but i feel like if i draw the perspective lines i might accidentally summon a demon, great video nonetheless!
Ha! Make sure you have a couple cookies on hand you can give the demon to keep him happy while you explain it was all just a mistake
Incredible artwork
Thanks!
Amazing sir😮
Thanks so much! I'm glad you like it
That is amazing. Have you thought about doing this as asmr?
I hadn't, no
Amazing
Thanks!
Nice
هلاو رسمك حلو ما شاء الله 💖🌷
Thank you so much! I wish you all the best in life!
Very skilled and impressive looking!
Does 7 points perspective possible 🤨
7 points or more is definitely possible. First I should say that you could easily have 7 points or more in a standard 2-pt perspective drawing if there are multiple objects in the scene that don't line up with the main scene. If you have chairs around a circular table, each chair will use separate vanishing points. But that's not what I'm talking about here, I'm just talking about the primary scene's vanishing points. Each vp represents a direction. So you could have vps for up, down, left, right, forward, backward (that's six) and then another point for forward again, and up again, etc and your directions would show up multiple times in the same drawing (maybe with changes, maybe the same)
Really upset with your tutorial, not done man... sorry
This is Part 1. There's more
What is 90 degrees in terms of mm. I didnt understand... what do you exactly mean by that, what am i supposed to do? Will you please help. Where did that 83 mm come from? What's the measurement i shall take and from where. Please clarify it. You should be specific in terms of geometry, this is really not a great way to explain the geometrical measurments and the rays you are drawing... i hope you understand.
So, the main circle that circumscribes the drawing represents a 90 degree cone of vision. So the radius of that circle is 90 degrees. So whatever size you draw your circle, the radius is your 90 degree measurement (that can only be applied with a ruler if it passes through the center of the circle, otherwise the line of measurement would curve and the measurement would change.
Learning from someone that says it's a pain and complicated can't be a good thing if rather hear it's fun and easy so I'm not stressed out by a teacher that sounds stressed out
Lots of drawing stuff is fun and easy. Some stuff is complicated and has a lot of steps but is still worth it
Hello Jason, what if you place a cube between N and E? Would it become 2 point perspective object?
You COULD build a system that did that, but it'd be weird (sometimes weird is perfect!). So, your lines that run north-south would still curve from the N and S VPs. The question is the east/west lines. What I usually do is set up another W vp over to the left of the N vp and get a neat rotating system where the blocks look the same no matter where you draw them. But you could have the E/W lines go straight when they're left of the E vp. Or even have them keep curving in arcs thar are larger than a half-circle, so go (for instance) up and diagonal to the left from the E vp, but then arc in a HUGE circle back around to the right, coming back to the W vp. The fixed foot of the compass stays on the same line, only now it's above the horizon rather than below it. This is a bit complicated, I know. It might take another video to explain. Or it's in my book "Vanishing Point: Perspective for Comics from the Ground Up"
@@Jasoncm i was thinking the same of introducing new W point left of North. Oh and thanks for the explanation. It was weird when I drew 2 point object inside a 4d. Again, Thanks for clearing up the doubt.
My dick is half-hard and confused. I saw some good and proper Euclidian mathematics; then heard talk of measurements and shit. I'm not sure I approve of such loose talk; but God!
So this is 'cylindrical perspective' as used in MC Escher 'house of stairs'? 😮🤔 and repeatable ad infinitum? 😮🤔
This IS repeatable ad infinitum. I don't know it's EXACTLY what Escher used in "house of stairs." I'd need to take some time to examine that. My off-the-top guess is that he was using the sinusoid version of this. Where I'm using sections of a circle, he's using sine waves.
@@Jasoncm i don't know why youtube keeps deleteing my comments i'm trying to share a blog post Post is on Treeshark blog for April 17 - 2011 Cylindrical/Spherical perspictives And yes it seems Escher used some weird wave which I have no clue how to draw outside of digital and print. Great videos.
the weird wave is a sine curve -- mathematically easy to plot, but nowhere near as easy as a circle section. And remember most of those drawings he made were HUGE. Several feet long, reproduced at several inches long. The reduction in the reproduction makes him look even more mechanically precise than his very skilled hands were.
Sir if I may ask is the book vanishing point : perspective for comics from the ground up going to be republished any time soon or is it in print, it's very hard to get a copy of this that's new
It's currently only available as an e-book, and I don't know of any plan to re-print it, I'm afraid.
Yes I have the ebook, it's truly a great book thank you so much for sharing all that information, some of the technical details I found in this book I've not ever found in another, it truly is an awesome book.... Thank you Sir for writing it , it's truly a treat
@@mohithooda8216 I'm so glad you're finding it useful! Thanks for taking the time to say so
For anyone interested in the math for the actual curve, it's effectively: _f( x )_ = _height_ * sin( _x_ ) ^ cos( _height_ ) This will create the distortion for the cylindrical projection where straight up and strait down exist at all points horizontally at the top and bottom of the rendering plane.
❤
Thank you so much.
I'm glad you liked it
Very helpful.
Thank you. It’s great.
Wonderful. Thank you
So helpful. Thank you
I'm so glad it's helpful!
Drawing motorcycles, always have trouble getting angles of front wheel and long forks right.
One of my first jobs in the comic book field had huge motorcycle chases, so I totally feel for you! Motorcycles are so tough to draw if you want to capture their energy and how they interact with their riders!
Impressive painting, nice work!
Lo mejor que me a recomendado youtobe, que disciplina, calidad
That's very kind of you to say, thank you!
Gracias por las clase increíble como artista
my pleasure!
great video, many thanks. What is the compass that you are using? Many thanks
It's a beam compass made by Alvin. I believe the model is marketed as "Alvin Speed-set beam compass"
Also, great video with very concise info!
How do you arrive at the 83 millimeters? When you’re setting up the 90 degree points from each vanishing point.
83 mm is the radius of the circle, and the radius of the circle is 90 degrees. So for this circle, 90 degrees is 83 mm (on a line that passes through the center). If your circle was 100mm, you'd use 100mm as your 90 degree measurement to place the distance from a VP to it's opposite horizon line.
@@Jasoncm I had the same question as the original person about how you arrived at this, and I must honestly tell you that I found this explanation incomprehensible. "and the radius of the circle is 90 degrees"??? Relative to what? I feel like you're using mm and radius interchangeably here, but one is a measurement of length (i.e. the radius is the length of a ray emanating from the centerpoint of a circle out to its perimeter, or half the diameter), and the other is a measurement of an angle (implying two lines orginating at a common point). There's a piece of important info missing. Not trying to be difficult here---I would really like to understand this and keep going with your videos. But you've lost me very early on with this one point that Luke brought up about where 83mm is coming from (in the video you said centimeters). Any further clarification would be most welcome. Thank you.
@@anahata2009 Hi! Thanks for explaining your question. It's tricky, and I'll try to do it in a comment, but if that doesn't work, maybe a little video answer would be best. It's about the "cone of vision," or "what width of scene can you see in the picture?" In this perspective system, you are seeing a 180 degree field of vision. So the center of the circle is looking straight ahead, the top of the circle is straight up (90degrees away from straight ahead), the rightmost edge of the circle is straight to the viewer's right (90 degrees away from straight ahead) etc. The whole circumference of the circle represents 90 degrees away from looking straight ahead. So in this system, the radius of the circle represents a 90 degree change in the direction you're looking (as long as it's on a straight line that passes through the center of the circle). Let me know if this doesn't clear things up!
@@Jasoncm Hi Jason. Thanks for taking the time to try to further clarify. I'm still bewildered, like some crucial piece of information to orient myself is missing . . .but maybe getting closer? I understand the cone of vision representing everything in front of the viewer from left to right (arc of 180 degrees), and up and down. So when you say "The whole circumference of the circle represents 90 degrees away from looking straight ahead" I guess what you're describing is essentially a flat plane (picture a round plate) that is oriented perpendicular to the viewer's straight-ahead line of vision? Maybe? Even if I've understood that correctly, what you said next is still confusing to me: "in this system, the radius of the circle represents a 90 degree change in the direction you're looking (as long as it's on a straight line that passes through the center of the circle)" There are an extraordinary number of angles such a 'straight line through the center of the circle" on that plane could pass through. Are you talking about a straight line on the aforementioned perpendicular plane at the viewer's eye level, paralell to the ground? And I still don't know where a measurement of 88mm comes into play . . . A little video answer would be great, but at this point I feel like I'm going to need an elaborate 3D animation to untwist my neurons. ;-)
@@anahata2009 exactly! And that round picture plate, your eye itself is right at the center of it, because that 90 degree cone (or 180, depending on if you're thinking radius or diameter) lets you look straight up and straight down and fully to the left and fully to the right, just not behind you.
More!!!!!!